#showtooltip Berserker Rage
/cast Berserker RageUses Berserker Rage to shed a fear effect. The old version of this macro danced between stances, which has not been necessary since stances were removed from the game.
World of Warcraft · class
Warriors are relentless fighters, using their strength and skill in arms to charge headlong into battle and dominate their foes.
20 macros
#showtooltip Berserker Rage
/cast Berserker RageUses Berserker Rage to shed a fear effect. The old version of this macro danced between stances, which has not been necessary since stances were removed from the game.
#showtooltip Mortal Strike
/startattack
/cast Mortal StrikeMakes sure auto-attack is running whenever you press your rage builder. A stopped auto-attack is invisible on your bars and expensive on the meters.
#showtooltip Avatar
/cast Avatar
/use 13Lines up Avatar with your first trinket. Arms and Fury both want their cooldowns fired together, and one key guarantees you never open with half of them.
#showtooltip Charge
/cast [@focus,harm,nodead][] ChargeCharges your focus target if you have one set, otherwise your current target. Useful for closing on a specific caster without giving up the target you are attacking.
#showtooltip Charge
/cast [@mouseover,harm,nodead][] ChargeCharges whatever you are hovering. Aiming a gap closer with the mouse is considerably faster than targeting first and charging second.
#showtooltip Heroic Throw
/cast [@mouseover,harm,nodead][] Heroic ThrowPulls a single ranged mob without changing target. Also the safe way to start a pull when charging in would grab two packs.
#showtooltip Intervene
/cast [@mouseover,help,nodead][help] InterveneRuns to a hovered ally and takes their next hit. Intervene is a peel and a gap closer at once, and both uses want it aimed precisely rather than at whoever you have selected.
#showtooltip
/cast [@party1] InterveneIntervenes to the first player in your party frames without a target swap, which is how it is usually bound in arena.
#showtooltip Shield Wall
/cast Shield Wall
/cast Last StandFires Shield Wall and Last Stand together. Neither costs a global cooldown, so both land instantly and give you a very large window to survive a tank buster.
#showtooltip Pummel
/cast [@focus,harm,nodead][] PummelInterrupts your focus if you have one, otherwise your current target. This replaces the old stance-swapping interrupt macros, which stopped working when stances were removed.
#showtooltip Pummel
/cast [@mouseover,harm,nodead][] PummelKicks whatever your cursor is over. Faster than maintaining a focus when the caster you need to stop changes every pull.
#showtooltip Rallying Cry
/cast Rallying Cry
/p Rallying Cry is upGives the group temporary health and says so in party chat, so a second Warrior does not immediately overlap theirs.
Every class shares the same macro syntax, so a good idea usually ports across.