/say Entertainer buffs available, just ask;
/pause 60;
/macro buffannounce;Tells the cantina what you are offering on a timer. Half of the SWG social economy ran on macros exactly like this one.
Sony Online Entertainment / SWG Legends · 2003
Star Wars Galaxies shipped a macro system so permissive that entire economies were built on it. Macros can loop by calling themselves, drive the toolbar slot by slot, and run unattended — which is exactly how a generation of players ground crafting, entertaining and buffing while asleep. The official servers closed in 2011, but Legends and the emulator community keep the system running unchanged.
Macros are written in the Options window and stored per character. Commands are separated by semicolons, /pause waits in seconds, /ui action drives interface elements, and a macro that ends by calling its own name loops forever.
Pick a profession to see only the macros that apply to it.
27 macros, searchable and ready to copy.
27 macros
/say Entertainer buffs available, just ask;
/pause 60;
/macro buffannounce;Tells the cantina what you are offering on a timer. Half of the SWG social economy ran on macros exactly like this one.
/ui action toolbarSlot00;
/pause 3;
/ui action toolbarSlot01;
/pause 3;
/ui action toolbarSlot02;
/pause 3;
/macro combatloop;Cycles three toolbar abilities and repeats. Works for any combat profession because it addresses slots rather than named abilities.
/ui action defaultButton;
/pause 2;
/ui action defaultButton;
/pause 2;
/ui action defaultButton;
/pause 3;
/macro craftloop;Drives the crafting window slot by slot to produce a batch of identical items. SWG crafting has many confirmation clicks, and this is how crafters got through hundreds of them.
/alias inv /invite;Aliases wrap a command behind a shorter name and can be called from macros. Useful for anything you type constantly but do not want a whole macro for.
/curestate poisoned;
/pause 2;
/curestate diseased;
/pause 2;
/curestate bleeding;Walks through the state cures so one button handles whichever condition has landed. The ones that do not apply fail harmlessly.
/dance basic;
/pause 120;
/flourish 1;
/pause 10;
/macro danceloop;Starts a dance, waits, and restarts itself. Entertainers have kept cantinas running on this exact macro for over twenty years.
/ui action toolbarSlot00;
/pause 3;
/ui action toolbarSlot01;
/pause 3;
/tell %TT Buffs done, safe travels;Buffs your target, announces it and moves on. Doctor buff lines outside starports were a fixture of the game and ran almost entirely on macros like this.
/flourish 1;
/pause 10;
/flourish 2;
/pause 10;
/flourish 3;
/pause 10;
/macro flourishcycle;Rotates through flourishes to keep the audience buff building. Flourishes are what actually generate the entertainer experience and the buff, not the dance itself.
/follow;
/pause 1;Follows your current target until you move. SWG planets are enormous and following someone who knows the way is a genuine time saver.
/pause 0.1;
/pause 1;
/pause 5;The minimum is a tenth of a second, but anything under a full second is unreliable under load. Most working macros use two seconds or more between actions.
/healdamage;
/pause 3;
/healstate;
/pause 3;Fires your heal at whoever you have selected and pauses long enough for the cooldown. Chain it into a loop for sustained group healing.
/invite;
/pause 2;
/join;Invites your target and then joins. Buff lines and hunting parties both start with this pair of commands.