/cancelaura NetherwalkDrops Netherwalk early. The immunity also stops you dealing damage, so once the dangerous moment has passed you want it gone rather than sitting there doing nothing.
World of Warcraft · class
Demon Hunters are agile and deadly fighters, using their demonic powers and unmatched mobility to hunt down and eliminate their infernal prey.
19 macros
/cancelaura NetherwalkDrops Netherwalk early. The immunity also stops you dealing damage, so once the dangerous moment has passed you want it gone rather than sitting there doing nothing.
#showtooltip Consume Magic
/stopcasting
/cast [@focus,harm,nodead][] Consume MagicStops whatever you are doing and purges a buff from your focus target, falling back to your target. The stopcasting line matters because Consume Magic is usually needed the instant a buff appears.
#showtooltip Darkness
/cast [@cursor] DarknessDrops your raid-wide miss chance bubble at the cursor rather than under yourself. Being able to place it on the melee stack while you are off doing something else makes it far easier to use well.
#showtooltip Disrupt
/cast [@focus,harm,nodead][] DisruptInterrupts your focus if it is alive and hostile, otherwise your current target. Disrupt has a short enough cooldown that you want it pointed at the right caster every time rather than most of the time.
#showtooltip Disrupt
/cast [mod:alt,@target][@focus,harm,nodead][] DisruptKicks your focus by default, but holding Alt forces the interrupt onto your current target instead. One key covers both the caster you are watching and whatever surprises you.
#showtooltip Fel Rush
/cast Fel Rush
/startattackFel Rush always fires the way your character is facing, which is a problem when your camera is pointing elsewhere. Adding a target-clear keeps it predictable in the middle of a pull.
#showtooltip Imprison
/cast [mod:alt,@target][@focus,harm,nodead][] ImprisonCrowd controls your focus target, or your current target while Alt is held. Imprison breaks on damage, so putting it on a unit you are not attacking is almost always the point.
#showtooltip Metamorphosis
/cast [@cursor] MetamorphosisHavoc leaps to your cursor and transforms with no confirmation click. The leap also stuns where you land, which makes precise placement worth having on one key.
#showtooltip Metamorphosis
/stopmacro [channeling:Eye Beam]
/stopmacro [channeling:Fel Barrage]
/cast [@cursor] MetamorphosisLeaps to your cursor, but does nothing while Eye Beam or Fel Barrage is still channelling. Clipping your own Eye Beam to reposition loses a large chunk of its damage, and this makes that mistake impossible.
#showtooltip Metamorphosis
/cast [@player] MetamorphosisTransforms on the spot instead of leaping. When you are already in melee and just want the damage buff, jumping out of position to get it is the last thing you want.
#showtooltip Chaos Strike
/stopmacro [channeling:Eye Beam]
/stopmacro [channeling:Fel Barrage]
/cast Chaos StrikeA template for your rotational buttons: the macro refuses to fire while Eye Beam or Fel Barrage is channelling, so spamming your filler cannot cut the channel short. Swap Chaos Strike for whichever ability you are binding.
#showtooltip Sigil of Chains
/cast [@cursor] Sigil of ChainsDrags everything in the area to the middle of the sigil. Cast at the cursor it becomes a ranged pull, letting you gather a pack from across the room.
Every class shares the same macro syntax, so a good idea usually ports across.