/bind numpad4 "netgraph 1"The core of the whole system. /bind attaches a command to a key; the command goes in quotes. Anything you can type into chat, and every internal engine command, can be bound this way.
Neverwinter · class
Warlocks apply and detonate curses, and can spec into Soulweaver to heal by siphoning life from their targets.
24 macros
/bind numpad4 "netgraph 1"The core of the whole system. /bind attaches a command to a key; the command goes in quotes. Anything you can type into chat, and every internal engine command, can be bound this way.
/bind t "party Pulling now!$$PowerTrayExec 0 3"Chains a party message onto a power so your group sees the call the instant the ability goes out. Tanks use it for pulls, healers for emergency cooldowns.
/alias burst "PowerTrayExec 1 4 $$ PowerTrayExec 1 0"
/bind f5 burstThe $$ separator runs commands one after another. Each power still respects its own cooldown and animation, so a chain fires the first ability that is actually ready rather than both at once.
/alias ping "netgraph 1"
/bind numpad4 pingWraps a long command chain behind a short name, which you can then bind to a key or type directly. Aliases keep bind lines readable once the chains get long.
/combatlog 1Turns on the combat log that external parsers read. Neverwinter damage meters all work by reading this file, so nothing shows up until you switch it on.
/bind h "PowerTrayExec 0 0"PowerTrayExec triggers a power by tray and slot, both counted from zero. Because it names the slot rather than the power, the same bind keeps working after you swap loadouts.
/bind h "+PowerTrayExec 4"Prefixing the command with + makes it behave like a held key rather than a tap, which is what channelled and charged powers need. Without the plus, a charged power fires at minimum strength.
/bind f12 "gotocharacterselect"Skips the menu path back to the character screen. Alt-heavy players bind this and shave a few seconds off every single swap.
/cmdlistDumps the entire console command list to chat. It is long, but it is the authoritative reference — command names change between modules and this is how you find the current one.
/bind_load_file mybinds.txtReads a bind file back in. Keep one file per character role — a tank layout and a damage layout — and swap between them with two key presses.
/bind v "ht1 $$ +PowerTrayExec 4 $$ +Hardtargetlock"Combines a hard target lock with a power so your attack cannot drift onto something else mid-animation. Neverwinter is an action game, and losing your target to camera movement is a real problem.
/bind q "InventoryExecuteSlot 0"Fires the injury or healing potion slot without opening a menu. Binding consumables is the single biggest survivability gain a new player can make.
Every class shares the same macro syntax, so a good idea usually ports across.