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Final Fantasy XIV · job

Blue Mage macros

Blue Mages learn spells from enemies rather than levelling a job gauge. Because their spell book is enormous, action-set swapping macros are essential.

25 macros

  • /micon "Your Action"
    /merror off
    /ac "Your Action" <f>
    /ac "Your Action" <t>

    <f> points an action at your focus target regardless of what you have selected. Set your co-tank or the enemy you need to watch as focus, and the macro becomes a permanent second target you can act on at will.

  • /micon "Angel Whisper" blueaction
    /merror off
    /ac "Swiftcast" <wait.1>
    /p Raising <t>
    /blueaction "Angel Whisper" <mo>
    /blueaction "Angel Whisper" <t>
    /blueaction "Angel Whisper" <2>
    /blueaction "Angel Whisper" <3>
    /blueaction "Angel Whisper" <4>
    +4 more

    Swiftcasts a raise and then walks every party slot until one lands. Angel Whisper has a long cooldown, so the chat call-out stops a second raiser wasting theirs on the same body.

  • /p Taking LB <se.3>

    Tells the party you are taking the limit break before you use it. Two people using it at once wastes the bar entirely, which makes the announcement the important half of this macro.

  • /micon "Cactguard" blueaction
    /merror off
    /blueaction "Cactguard" <tt>

    Shields whoever your target is attacking, which in practice means the tank. The same pattern works for any co-tank mitigation in the game.

  • /marking off <t>
    /echo Markers cleared <se.1>

    Wipes all target signs at once. Worth binding next to your marker macros, because stale markers from the last pull cause more confusion than no markers at all.

  • /hotbar copy PLD 1 current 1
    /echo Hotbar copied <se.1>

    Copies one hotbar from another job onto the current one. Set your utility bar up once, then push it to every job instead of dragging icons forty times.

  • /micon "Eruption" blueaction
    /blueaction "Eruption" <t>

    Bypasses the ground-targeting ring and drops Eruption straight onto your target. The same trick works for any reticle spell, including Bomb Toss and 4-tonze Weight.

  • /micon "Feather Rain" blueaction
    /blueaction "Feather Rain" <t>

    The Feather Rain version of the reticle skip. It shares a cooldown with Eruption, so most Blue Mages keep both macros side by side.

  • /ac "First Action" <wait.3>
    /ac "Second Action" <wait.2>
    /echo Sequence finished <se.1>

    A wait only accepts whole numbers from 1 to 60, and the game rounds your timing to the nearest second, which is why macros drift out of sync with the global cooldown. This is exactly why combat rotations should not be macroed, and why crafting rotations can be.

  • /micon "Magic Hammer" blueaction
    /ac "Addle" <wait.1>
    /blueaction "Magic Hammer"

    Stacks the two magic damage reductions in one press. They apply separately, so the combined debuff is stronger than either alone.

  • /gearset change 3
    /echo Switched gear set <se.1>

    Changes to a numbered gear set and announces it to yourself. Crafters and gatherers who cycle through eleven jobs live on these — one macro per set, all on the same hotbar page.

  • /micon "Phantom Flurry" blueaction
    /blueaction "Phantom Flurry" <wait.5>
    /blueaction "Phantom Flurry"

    Starts Phantom Flurry, lets the damage over time run its course, and then fires the finisher. The five-second wait is what makes the finisher land reliably.

Other FFXIV jobs

Every job shares the same macro syntax, so a good idea usually ports across.